JADE
LETOURNEAU
SENIOR LEVEL DESIGNER
Creating an asymmetric multiplayer map for a capture the flag game, in unity with the TF2 universe.
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Production time : 3 weeks.
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Playtest and debug : 1,5 week.
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Balanced strategies for all character types.
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Adequate size map for two 6-player teams.
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Designed in 2017.
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Made in Valve Editor Hammer.
INTENTIONS
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Plunge the map into a dark and anguishing atmosphere appropriate for ambushes
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Create an interesting gameplay for all types of characters
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Producing fast-paced and nervous confrontations with quick access to the bloodbath
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Inspiration drawn from the maps of TF2 and Overwatch to build an asymmetric and adequately balanced map
CHALLENGES
Respect and understand the TF2 universe in terms of gameplay, intentions and environmental context
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Game sessions between colleagues and exploration of the different maps available for this type of game.
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Study the detailed maps of Overwatch in term of golden path, main strategies per character and location of health packs and ammunition.
Complete and functional layout deficient in guidance and navigation
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Tweaking the layout with easier access to higher level and hot locations.
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Adding arrows and informative decals on walls to indicate directions.
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Flickering lights outside intel rooms.