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PORTAL 2

CAMPUS ADN, 2016

Create a fun and exciting DLC-type level with the Portal 2 engine, according to the difficulty curve established with our teachers, before the production.

portal-2-main_edited.jpg

GOALS

  • Production time: 2 weeks.

  • Playtest and debug: 1 week.

  • Difficulty curve: intermediate to difficult for
    a DLC type level.

  • Walkthrough (speed run) must last 2 minutes.

  • Designed in 2017.

INTENTIONS

  • Create a complex puzzle to be solved in cascade, without skipping steps

  • Reusing the limited number of ingredients between
    the two areas

  • Treat the level as a whole, not as two separate rooms

  • Make the player's navigation interesting, in cohesion with the intended flow and rhythm

CHALLENGES

Choose an adequate and interesting combination of limited ingredients, provided
by the editor of Portal 2.

  • Creating a gym room to test the different combinations.

  • Multiple iterations based on my most inspiring ingredients to work with.

  • Mix and adapt favorites sequences in a logical order, in terms of difficulty and
    game flow.

Demonstrate clearly to the player the puzzle’s cause and effect chain.

  • Modifying the layout and positioning the player to put the triggered elements in his frustum.

Balancing of the guidance, rhythm, flow and fun pillars

  • Ensure the player is never trapped and can complete the puzzle, whatever its performances

  • Playtest with co-workers as well as casual players

JADE LETOURNEAU  LEVEL DESIGNER

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