JADE
LETOURNEAU
SENIOR LEVEL DESIGNER
GOALS
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Production time: 2 weeks.
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Playtest and debug: 1 week.
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Difficulty curve: intermediate to difficult for
a DLC type level. -
Walkthrough (speed run) must last 2 minutes.
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Designed in 2017.
INTENTIONS
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Create a complex puzzle to be solved in cascade, without skipping steps
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Reusing the limited number of ingredients between
the two areas -
Treat the level as a whole, not as two separate rooms
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Make the player's navigation interesting, in cohesion with the intended flow and rhythm
CHALLENGES
Choose an adequate and interesting combination of limited ingredients, provided
by the editor of Portal 2.
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Creating a gym room to test the different combinations.
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Multiple iterations based on my most inspiring ingredients to work with.
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Mix and adapt favorites sequences in a logical order, in terms of difficulty and
game flow.
Demonstrate clearly to the player the puzzle’s cause and effect chain.
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Modifying the layout and positioning the player to put the triggered elements in his frustum.
Balancing of the guidance, rhythm, flow and fun pillars
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Ensure the player is never trapped and can complete the puzzle, whatever its performances
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Playtest with co-workers as well as casual players