JADE
LETOURNEAU
SENIOR LEVEL DESIGNER
GOALS
Creation and development a game in 48 hours. Recruited as a mercenaire in team iLLOGIKA Studios. Event organised by JAM Nation, took place at the Camp Papillon on September 2017.
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Theme: Equilibrium
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Constraint: accessibility options to underline the purpose of the camp.
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Game design, stats and metrics of every units and cards
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Balancing
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UI and 2D assets of the game
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Replayability
GRAND PRIX
JAM NATION
1.02 - CAMP PAPILLON
INTENTIONS
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Cohesion between UI, 2D and 3D assets;
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Medieval look with a caricatural twist;
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Balancing of card powers, the events generated by the game and the statistics of the units;
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Replayability possible with a high score goal;
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Music by Vibe Avenue.
CHALLENGES
Interpret the theme to create a fun and engaging arcade-style game.
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Intensive brainstorm with every members;
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Keep the concept simple and focus on the game design.
Manage the quantity of informations delivered to the player during the gameplay.
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Reduce visual noise by using simple color icons and codes;
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Evocative sounds warning the player of the events generated by the game.
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Selection by highlights of camps affected by capacity cards.